Available now on iPhone
Recoil Duel
One tap. Eight toy blasters. 100 campaign levels and first-to-three duels where every shot is also your next move.
Visit official siteIndependent studio · Games & software
We build replayable games and useful software, each with its own purpose and the same attention to detail.

UNCONSUMEDIn DevelopmentOur games
Quick to read, satisfying to learn, and shaped around the moment a good run becomes one more run.
Available now on iPhone
One tap. Eight toy blasters. 100 campaign levels and first-to-three duels where every shot is also your next move.
Visit official site
In DevelopmentSurvival action meets base defense
Build a six-weapon arsenal, fortify the battlefield, and defend humanity’s last Forge from the Hunger.
Visit official siteBright arcade survival
A bright underwater snake-arena survival game built for quick, replayable mobile sessions.
Visit official siteOur software
Not every project is a game. Our software brings the same attention to clarity and thoughtful interactions to the things people need to get done.
Real-estate software
Agent-first real-estate software, being developed around guided creation and permissioned workflows.
Visit the official product site for current features and availability.
Explore Scenault (opens in a new tab)Studio philosophy
A clear first step, whether you are starting a game or getting work done.
Every interaction should feel considered, from game controls to an app workflow.
Replay value in our games. Lasting usefulness in our software.

The name behind the studio
“Curious. Loyal. Always ready for another lap.”
Dexter Interactive is named after Dexter, whose curiosity, loyalty, and unmistakable personality inspired the identity of the studio. That same energy guides every project we create: welcoming, playful, determined, and difficult to walk away from.
Read our storyDevelopment updates
Get occasional updates about new builds, testing opportunities, trailers, and release dates after confirming your email.